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- on exitFrame
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- puppetSprite(20, 1)
- set the locH of sprite 20 to the mouseH
- set the locV of sprite 20 to the mouseV
- if sprite 20 intersects 2 then
- set the visible of sprite 20 to 0
- else
- set the visible of sprite 20 to 1
- end if
- if the movieTime of sprite 2 < 4577 then
- go(the frame)
- else
- if (the movieTime of sprite 2 > 4578) and (the castNum of sprite 3 = the number of member "resumenormal") then
- go(the frame)
- else
- if (the movieTime of sprite 2 > 4578) and (the castNum of sprite 3 = the number of member "pausebox") then
- set the visible of sprite 20 to 0
- updateStage()
- startTimer()
- repeat while the timer < 30
- nothing()
- end repeat
- unLoad()
- puppetSprite(3, 0)
- puppetSprite(4, 0)
- exit
- go(the frame + 1)
- end if
- end if
- end if
- end
-